October 14-15, 2026 / Online + venue to come

Build what lasts.

Two days with the people who make the web work when things get complicated.

The work behind the work.

Trace is a two-day gathering for developers who care about how software behaves after launch. Expect practical talks, live reviews, and enough time to ask the awkward questions.

Two days, one conversation.

A draft of the room's rhythm, from first coffee to the last question.

Sample program: names, times, and sessions are illustrative.

Day 01

Wednesday, October 14

  1. 09:00

    Doors and coffee

    Open room

  2. 10:00

    The cost of later

    Ada Mensah

  3. 11:30

    The interface under pressure

    Jun Park

  4. 14:00

    Caches, queues, and the messy middle

    Leila Haddad

Day 02

Thursday, October 15

  1. 09:30

    Morning notes

    Open room

  2. 10:00

    Design for failure, then recovery

    Tomas Vale

  3. 11:30

    A keyboard-first product review

    Jun Park

  4. 14:00

    What we keep from the prototype

    Ada Mensah + Leila Haddad

The voices in the room.

Four perspectives on building for the long run.

01

Ada Mensah

Platform engineer

On the decisions that make a system easier to maintain a year later.

02

Jun Park

Accessibility engineer

On testing an interface when the keyboard is the only way in.

03

Leila Haddad

Database engineer

On the tradeoffs hiding between a fast query and a reliable service.

04

Tomas Vale

Developer tooling designer

On making failure states clear enough to act on.

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